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About Global Projects

Teacher's Guide to International Collaboration on the Internet

Connecting Cultures: A Teacher's Guide to a Global Classroom

For more information check these resources:

      Start Your Own Collaborative Global Project

      Ongoing Global Projects You Can Join

      Projects with a Science and/or Math Focus

      About Globalization

      Technology and Instruction

      Virtual Classrooms



Start Your Own Collaborative Project

Class2Class -  a clearinghouse designed to facilitate student and class participation in Internet projects, including collaborative projects, data-collecting experiments, peer tutoring, and keypal exchanges designed to enhance the mathematics in your math, science and interdisciplinary curricula.   Contributions will be math-oriented, but any teacher or class studying a subject with a strong math component may submit a project to the database.     To find ideas for math collaborations, we suggest browsing existing Internet projects at

ePALS -  Over 4.4 million students and teachers are building skills and enhancing learning with ePALS. Established in 1996, ePALS has 64,379 classroom profiles bringing people in 191 countries together as cross-cultural learning partners and friends.

CRESPAR -  Center for Research on the Education of Students Placed At Risk.  

KidsCom -  kids games, chat rooms for kids, video game cheats and other child activities;  games focus on fun, learning and Internet safety.

Kids' Space Connection is an international meeting place for children and schoolteachers. Find penpals from around the world! Check out interesting projects you can contribute to, and cool clubs you can join.

Taking It Global - "(TIG) is an international organization, led by youth, empowered by technology. TIG brings together young people in more than 200 countries within international networks to collaborate on concrete projects addressing global problems and creating positive change."


Ongoing Collaborative Projects

IEARN - International Education and Resource Network - a non-profit global network that enables young people to use the Internet and other new technologies to engage in collaborative educational projects that both enhance learning and make a difference in the world.

Global SchoolNet Foundation -  Many international collaborative projects for schools.  Also hosts an annual CyberFair -  Now in its 7th year, CyberFair has been described as the largest educational event of its kind ever held on the Internet. This program has brought together more than 500,000 students from over 75 countries. Take a virtual journey around the globe and learn about people, programs and  communities who care!

Peace Corp - World Wise Schools -  "an innovative education program that seeks to engage U. S. students in an inquiry about themselves, the world and others.  Peace Corps with links to World Wise Schools, global education curriculum, other resources on cultures and countries.

Grandmother and Me -  a multilingual long-term project about grandmothers all over the world.

Monster Exchange -   designed to encourage the development of reading and writing skills while integrating the Internet into the classroom curriculum. The real challenge is that a remotely drawn monster is created only from reading the description! At the end of the project, both the original and duplicate drawings are digitized and published on the web in the Monster Exchange Galleries

My Hero -  The goal at My Hero is to discover real-life heroes from around the world using the World Wide Web. This is an ongoing project where students around the world submit their heroes from such diverse fields as the arts and entertainment, sports and science, lifesavers and peacemakers, actors and business leaders.

Sites Alive! -  an interactive multi-disciplinary educational Web site which connects families at home and students in classrooms to adventures, expeditions and events around the world, as they are unfolding. Current projects are Oceans Live!, Rainforest Live!, Class Afloat Live!, and Wetlands Live!. Access to these projects requires a fee for registration.

Travel Buddies  -  Travel buddies are soft toys or puppets that travel the world as representatives of your class. They may go on a cultural exchange with a single school or travel widely on a path chosen by those who forward him to friends and relatives in other places. They go instead of sending the children, an expensive and unrealistic proposition for most schools.  Visit this web page to find many ways teachers are using this idea. 

World Trek – the Odyssey  -  The Odyssey allows students to travel around the world via the Internet. A team of volunteers visits 11 different non-western sites, documenting their experiences for posting on the Odyssey website. Students can follow along and interact with them. Everything is archived for future use.

ESP -  The European Schools Project supports teachers and pupils in participating in the world of Internet-based Computer Mediated Communications and in using Internet's Information Resources to improve learning and teaching. The ESP is an initiative of the Universiteit van Amsterdam, in close co-operation with a network of regional and national coordinators in various European countries and beyond.

The Global Virtual Classroom


Science and Math Focus

The Jason Project -  an educational project begun in 1989 by Dr. Robert Ballard, discoverer of the Titanic.  Students and their teachers have participated with research scientists in deep sea archaeology; probed the changing conditions of unique ecosystems; compared shallow and deep ocean habitats; pondered the mysteries of chemosynthetic life forms; studied bio-diversity, plate tectonics and volcanoes, geo-thermal hot spots, glaciology, human and animal migration; and compared conditions experienced in space and under the oceans. 

Journey North – Annenberg/CPB math and science project;  an annual Internet-based learning adventure that engages students in a global study of wildlife migration and seasonal change.

WhaleNet -  a unique interdisciplinary, hands-on, collaborative telecomputing project to foster excitement and learning about the natural world.

Down the Drain  - This Internet-based collaborative project will allow students to share information about water usage with other students from around the country and the world. Based on data collected by their household members and their classmates, students will determine the average amount of water used by one person in a day. They will compare this to the average amount of water used per person per day in other parts of the world. 

Global Grocery List   -  a long standing project that generates real, peer collected data for student computation, analysis, and conclusion-building within the context of social studies, science, mathematics and other disciplines.

BioKids - Kids' Inquiry of Diverse Species -  addresses both inquiry and life science content standards through data collection of animal species, examination of species patterns and distribution, and the development of individual species accounts.  The electronic discussion board and the creation of their own web-based biodiversity maps allow students to compare and share their findings with students and researchers around the world.

Earthwatch Global Classroom -  Research program categories include archaeology, biodiversity, cultural diversity, endangered ecosystems, global change, oceans, world health.  Features include Teachers Teaching Live From the Field and Virtual Expeditions With Scholastic Explorers. 

Animal Diaries -  The purpose of this project is to give students all over the world a safe place on the web to publish stories about animals and their interaction with other living things. It is hoped that this site will inspire and encourage authorship among students of all ages as well as a love of reading.

The Globe Program  -  hands-on program that joins students, educators, and scientists from around the world in studying the global environment.  (A sample list of countries involved in included in this book – Partner Countries.)


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